One for Dad

I’ve always wondered what it would take for Dad to get lost in a video game. Maybe this is it:

Shot-Online is not just an online sports game either, but it is a highly accurate simulation and a deep role-playing experience. It is the RPG quality that makes Shot-Online the unique game it is, especially with the community interaction and the enhancement and leveling of your character. Speaking of community and role-playing, Shot-Online offers both realistic and rare items drawn from the celebrated history of golf. Practicing every day, competing against players with different skills, allows the gamer to advance their characters abilities. Quests and item exchanging and more add to the community feel.

Looks like this is an MMORPG — an online role-playing game, essentially, that can accomodate players from all over the world at any given time. Given that most MMORPG’s are more like THE SIMS or EVERQUEST, where the focus is much more broad than single kind of experience, I wonder how a golf-oriented MMORPG would work. Is there more interaction beyond the various golf courses? Are you encouraged to “flesh out” your character over and above how you perform in competition? For that matter, are there “good” players and “bad” players, or is every character a PGA-level pro?

Interesting.